Introduction:

This book is for those Who wants to learn how to create games, tests, and other projects. To assist you in creating projects that include graphics, animation, video, audio, and line drawings, this book covers crucial programming approaches as well as HTML, CSS, and JavaScript capabilities. Then, you’ll study the project-related principles of HTML5 and JavaScript, followed by a step-by-step breakdown of the programming involved. To make it simple for you to apply the ideas to your own HTML5 projects, tables are used to illustrate how functions relate to one another and to offer comments for each line of code. With its companion book, The Essential Guide to HTML5, you’ll extend the fundamental abilities you may have mastered while developing HTML5 talents for future projects. You’ll gain knowledge of how to create interactive projects such as games and quizzes, as well as projects that employ local storage and the Google Maps API to handle accessibility and responsive design issues. I hope you’ll find this book to be worthwhile and beneficial.

HTML5:

The most latest and enhanced version of HTML, known as HTML5, is used to organise and present material on the World Wide Web. HTML5 is sometimes misunderstood as a programming language, although it is actually a markup language used to organise and display web content on the Internet. It enables client-server communication and client-side storage, among other things. The multimedia elements are supported. HTML5 is relatively easy to use and has a simple syntax.

JavaScript:

Javascript is an interpreted programming language used to create dynamic scripting for web sites. Javascript is a flexible, lightweight language with many features. Javascript is offered and used in plain text form. It can be run with no additional preparation. One of the crucial components of web applications is Javascript. It is one of the three foundational technologies of the Internet. If the user forgets to enter certain information, it gives them prompt feedback. It offers a variety of capabilities, including sliders, drag-and-drop choices, and richer interfaces. There is hardly any server contact.

Topics covered by this book:

  • In chapter 1, you will learn, Drawing paths on a canvas, Placing text on a canvas, Coordinate transformations, Fonts for text drawn on canvas and fonts for text in other elements

  • In chapter 2,  you will learn Using algebra and geometry to construct shapes and determine when the cursor is over a specific object, Creating and manipulating object oriented programming for drawing on canvas, Saving the canvas to an image.


  • In chapter 3, you will learn Make the moving video be a circle in the moving element situation by using clipPath, Produce a moving video clip by drawing the current frame of the video at different locations on a canvas, Make the moving video be a circle in the drawing a frame on canvas case by drawing a mask that travels along with the video.


  • In chapter 4, you will learn Provide a graphical user interface (GUI) to your users by combining the use of Google Maps and HTML5 features by managing the events and the z-index levels, Use the Google Maps API to display a map at a specific location, Calculate the distance between two geographical locations.

  • In this chapter 5,  you will learn  Creating HTML5 markup dynamically, Separating the program from descriptions of content, Building a geography game, Using the Google Maps API to play and display video, audio, and images.

  • In this chapter 6, you will learn Implementing a known real-world game as a digital program with “the computer” as one of the players, Working with arrays and strings.

  • In this chapter 7, you will learn A methodology that facilitates development by letting you proceed in steps, and even go back and insert or change previous work, How to use mathematics to write JavaScript functions to produce precise line drawings.