This book is primarily intended for students taking upper-level software engineering courses or early-career software developers. This will review current agile development techniques, such as Scrum and Lean programming. You will learn about software engineering in this book starting with how engineering principles are used in software development. By using parallel programming, this will take use of contemporary computer systems’ capabilities. You’ll gain knowledge about how to manage software development projects, look at a project’s various stages, and build and implement programs that address particular issues. Modern tools for collaboration, source code controls, and development have been used in this work. You will review what you already do in this book and look for ways to make improvements. Additionally, it covers code building and how to create functional applications..
This book will be a huge help to you whether you’re new to programming or have created hundreds of applications. It delivers a wide range of topics in an organised, understandable manner. The book covers more in-depth the more conventional iterative procedures, which are nevertheless applicable to larger and more safety-critical projects even though its primary focus is on Agile development practices. I hope you will find this book beneficial and helpful.
Topics covered by this book:
- Chapter 1 is Introduction to Software Development . Not only are there no silver bullets in sight right now, but software’s very nature makes it unlikely that there ever will be any—no inventions that will do for software what electronics, transistors, and large-scale integration did for computer hardware in terms of productivity, dependability, and simplicity. We cannot anticipate doubling our progress every two years.
- Chapter 2 is Software Process Models. There is a life cycle for every programme. All programmes follow the same processes, regardless of how big or little they are or how many people are working on them.
- Chapter 3 is Project Management Essentials. Chapter 4 is about Requirements. Choosing what to construct is the most difficult step in creating a software system. Establishing the precise technical specifications, including the interfaces to people, equipment, and other software systems, is the most challenging aspect of the conceptual process. The iterative extraction and improvement of the product requirements is thus the most significant task that the software developer completes for the client.
- Software architecture is covered in Chapter 5.The fundamental components of the system, the ones that are challenging to change, are conveyed by architecture. a base upon which the rest must be erected.
- Chapter 6 is Principles of Design. The creation of a software design can be done in one of two methods. One strategy is to make it so straightforward that any flaws are immediately apparent. The alternative is to make it so convoluted that any flaws are hidden.